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Minecraft, a beta version of the Minecraft 1.20 update, has been released by developers. This Minecraft update will add new features and fix bugs.

App Name Minecraft PE
Publisher Microsoft
Size 197 MB
Latest Version
Author Babbu
Get it On Google Play
Download (197 MB)

The developers have recently unveiled the most recent beta/preview version Minecraft for Android. Much like the pre-releases, This MCPE  update made many changes including important fixes, technical changes, and new features, New items, etc. The Minecraft APK can be downloaded from the top of the page.  You can check out important changes and bug fixes about Minecraft Pocket Edition Version below.

Minecraft PE Changes & Features:

  • The main issue is Players are not unable to connect to LAN sessions hosted by players on Windows or Xbox


  • Added the new music tracks by Aaron Cherof to Cherry Groves,  Jungle, Mesa, Desert, and Flower Forest biomes
    • A Familiar Room
    • Bromeliad
    • Echo in the Wind
    • Crescent Dunes

Suspicious Blocks:

  • Suspicious Sand can now support the placement of Sugar Cane, Cactus, and Dead Bush.
  • Suspicious Sand and Suspicious Gravel can now hold Bamboo as well.
  • Additionally, both Sugar Cane and Bamboo can now be placed on Moss Block.

Archaeology Updates:

  • Sniffer Eggs have been added to the loot in warm ocean ruins, providing a chance to obtain suspicious blocks.
  • Trail Ruins will no longer generate partially exposed, ensuring a more cohesive structure.
  • The loot tables for Suspicious Gravel inside Trail Ruins have been fixed to eliminate duplicate entries for Bricks.
  • A new music disc has been introduced, which can be obtained by brushing suspicious blocks in Trail Ruins. When played in a Jukebox, it will play “Relic” by Aaron Cherof.
  • Trail Ruins structures have been reworked based on valuable community feedback, resulting in improved designs.
  • Additional structure variants have been added to enhance diversity and exploration.
  • Sand will no longer generate within the Trail Ruins structures, offering a more authentic environment.
  • The amount of Gravel and Dirt that generates within the structures has been adjusted for better balance.
  • The amount of Suspicious Gravel found within the structures has been fine-tuned.
  • The loot tables for Suspicious Gravel within the structures have been split into two categories. There is now a dedicated loot table for rare items such as Pottery Sherds and Smithing Templates, as well as a separate loot table for more common drops like Tinted Glass Panes, Tools, and Candles.
  • The term “Pottery Shards” has been renamed to “Pottery Sherds” for improved clarity and consistency.

Pitcher Plant & Pitcher Crop Updates:

  • Resolved an issue where the textures of Pitcher Plants appeared darker than intended.
  • Crafting dye from Pitcher Plants now yields two dyes instead of just one, providing a more rewarding crafting experience.


  • Brown Mushrooms can now eat Torchflowers.


  • Sniffers can now be tempted by Torchflower Seeds, making it easier to interact with them.
  • Instead of searching and digging for items or being tempted, Sniffers now prioritize breeding behavior.
  • While digging, Sniffers now create particles, enhancing the visual feedback of their actions.
  • Sniffers are no longer able to search and dig in water, improving their behavior in aquatic environments.
  • The walk cycle of Sniffers has been improved, resulting in smoother movement.
  • Sniffer Eggs now emit particles only when placed on Moss blocks, indicating faster hatching and providing a visual representation of the process.


  • Flying is now enabled even when flying under Stairs, resolving the issue where it was disabled.
  • Bees no longer produce the player-eating sound when they eat, eliminating the unintended audio effect.

User Interface Enhancements:

  • Updated the splash screen texts to reflect the Trails & Tales Update.
  • The coordinates will no longer be displayed on the new death screen when the “Show Coordinates” setting is enabled.
  • The new “You Died!” screen is currently being reviewed and, based on user feedback, we have temporarily removed the coordinates from it. We appreciate your continued feedback on this matter.
  • Added new loading screen tips for the Trails & Tales Update.
  • Added exclamation marks to certain splash texts to align with the Java Edition.
  • Updated the tooltip for dismounting Camels to match the tooltip for other rideable mobs.


  • Adjusted the icon placement of the Raiser Armor Trim Smithing Template, shifting it one pixel to the right.
  • Altered the icon positioning of the Wayfinder Armor Trim Smithing Template, moving it one pixel to the right.
  • Resolved an issue where an item displayed in an item frame could appear excessively small in certain circumstances.

Sculk Sensor Phases Update:

  • Sculk Sensors and Calibrated Sculk Sensors now feature three distinct phases: Inactive, Active, and Cooldown.
  • The default phase is Inactive, which remains indefinitely until the block detects a vibration.
  • During the Inactive phase, the block is capable of sensing nearby vibrations until one is scheduled.
  • Upon receiving a scheduled vibration, the block transitions to the Active phase.
  • The Active phase lasts for 30 game ticks for Sculk Sensors and 10 game ticks for Calibrated Sculk Sensors.
  • During the Active phase, the block ceases listening to nearby vibrations, showcases tendrils movement, emits a Redstone signal, and emits light.
  • Once the Active phase concludes, the block enters a Cooldown phase.
  • The Cooldown phase lasts for 10 game ticks and involves the block continuing to exhibit tendrils movement but without emitting a Redstone signal or light.
  • Subsequently, after the Cooldown phase concludes, the block reverts back to the Inactive phase.
  • Previously, these phases had different durations: the Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors, and there was no Cooldown phase.
  • The adjustments to the phase timings aim to reduce the occurrence of recursively activating Sculk Sensors through contraptions that they powered.


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